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| OBJECTIVE: |
A
position working as a Technical Artist and 3D Modeler for a company
with a drive for excellence and artistry. To expand my experience
and knowledge in digital content creation by working on challenging
projects in a production environment. |
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APPLICABLE
PROFESSIONAL EXPERIENCE:
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Electronic
Arts , Redwood City, CA 2008
Character
Rigger/Technical
Artist
Info
forthcoming
Emdigo,
Campbell, CA 2006 - 2007
Technical Artist/Rigger/Modeler
Rig low-poly characters and
props for animation. Script MEL tools to streamline animation and
modeling workflow for 3D content for mobile devices. Script tools
for submission of assets through pipeline. Additional duties include:
modeling props/characters, texture creation.
The Orphanage, San Francisco, CA 2006
Technical Artist/Rigger/Modeler
Rigged photo-realistic characters and
modeled prop elements for "Fantastic Four 2: The Rise of the
Silver Surfer." Created and updated tools for rigging of animated
elements.
(Fantastic
Four 2: The Rise of the Silver Surfer
credits)
La Honda Films,
La Honda, CA 2006
Editor
Editing feature length indie film "Buffalo
Hearts" into 20 to 25 minute short for distribution over the
internet.
Art
Institute, Portland, OR 2006
Instructor
Teaching Character
Setup class, an introduction into character rigging for future 3D
artists. Teaching Programming for the Artist, to introduce students
to the basics of a programming that allows them to build fast, portable
and efficient code used in a production environment.
Laika,
Portland, OR 2006
Character Rigger/Prop Rigger/Technical Director/Modeler
Modeled characters and props. Rigged characters and props for use
in television commercials. Setup shots via pipeline. Composited
shots for dailies. Scripted processes for faster workflow.
Pixel Dust
Productions, Pleasanton, CA 2003-2005
3D Modeler/Rigger/MEL Script/UV Layout
Modeled and rigged visual elements for use in an independent children's
feature. Scripted a user interface and expressions for animation.
Laid out UVs of a model for corrective texturing.
Freelance
2002
3D Modeler/Architectural Pre-visualization
Planned, modeled, animated, and composited architecture and furniture
for a combination café, restaurant, and movie theater for
the purpose of presenting a visual tour of the facility to potential
investors.
3D6
Games, 1999-2000
Artist
Created original and modified existing graphics for Madden NFL 2001
for the Nintendo Game Boy Color. Designed original logo for 3D6
Games.
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OTHER
WORK EXPERIENCE:
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Borders Bookstores,
San Mateo, CA 2002-2006
Supervisor
Manage Inventory Processing Team, ensuring timely processing of
merchandise. Ensuring store and company standards are adhered to.
Other duties as necessary including store operations, merchandizing
product, and personnel management.
United States
Air Force 1988-1997
Inflight Refueling and Cargo/Passenger Specialist
Performed inflight refueling duties in operational, wartime, and
training situations. Planned and executed time critical cargo and
personnel transport. Briefed and supervised passengers in transit.
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| EDUCATION: |
Ex'Pression
Center for New Media, Emeryville, CA, B.A.S.
Comprehensive Digital Visual Media
Ex'Pression Center for New Media, Emeryville, CA, A.A.S. Comprehensive
Digital Visual Media
Coastal Valley College, Emeryville, CA, A.A.S. Computer Graphics
College of the Redwoods, Eureka, CA, A.S. Multimedia Communications,
Highest Honors
Certificate of Character Animation in Maya |
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| TECHNICAL
EXPERIENCE: |
Hardware:
PCs, Mac
Operating Systems: Windows XP/Mac OS X
Software: Autodesk Maya 6.5/7, Adobe PhotoShop CS, Illustrator CS,
After Effects, Shake, Final Cut Pro
Software(Beginner Level): Mudbox, ZBrush, 3DSMax, Motionbuilder
Programming: MEL script |
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