OBJECTIVE: A position working as a Technical Artist and 3D Modeler for a company with a drive for excellence and artistry. To expand my experience and knowledge in digital content creation by working on challenging projects in a production environment.

APPLICABLE PROFESSIONAL EXPERIENCE:

Electronic Arts , Redwood City, CA 2008
Character Rigger/Technical Artist
Info forthcoming

Emdigo, Campbell, CA 2006 - 2007
Technical Artist
/Rigger/Modeler
Rig low-poly characters and props for animation. Script MEL tools to streamline animation and modeling workflow for 3D content for mobile devices. Script tools for submission of assets through pipeline. Additional duties include: modeling props/characters, texture creation.

The Orphanage
, San Francisco, CA 2006
Technical Artist/Rigger/Modeler
Rigged photo-realistic characters and modeled prop elements for "Fantastic Four 2: The Rise of the Silver Surfer." Created and updated tools for rigging of animated elements.
(Fantastic Four 2: The Rise of the Silver Surfer credits)

La Honda Films, La Honda, CA 2006
Editor
Editing feature length indie film "Buffalo Hearts" into 20 to 25 minute short for distribution over the internet.

Art Institute, Portland, OR 2006

Instructor
Teaching Character Setup class, an introduction into character rigging for future 3D artists. Teaching Programming for the Artist, to introduce students to the basics of a programming that allows them to build fast, portable and efficient code used in a production environment.

Laika, Portland, OR 2006
Character Rigger/Prop Rigger/Technical Director/Modeler
Modeled characters and props. Rigged characters and props for use in television commercials. Setup shots via pipeline. Composited shots for dailies. Scripted processes for faster workflow.

Pixel Dust Productions, Pleasanton, CA 2003-2005
3D Modeler/Rigger/MEL Script/UV Layout
Modeled and rigged visual elements for use in an independent children's feature. Scripted a user interface and expressions for animation. Laid out UVs of a model for corrective texturing.

Freelance 2002
3D Modeler/Architectural Pre-visualization
Planned, modeled, animated, and composited architecture and furniture for a combination café, restaurant, and movie theater for the purpose of presenting a visual tour of the facility to potential investors.

3D6 Games, 1999-2000
Artist
Created original and modified existing graphics for Madden NFL 2001 for the Nintendo Game Boy Color. Designed original logo for 3D6 Games.


OTHER WORK EXPERIENCE:

Borders Bookstores, San Mateo, CA 2002-2006
Supervisor
Manage Inventory Processing Team, ensuring timely processing of merchandise. Ensuring store and company standards are adhered to. Other duties as necessary including store operations, merchandizing product, and personnel management.

United States Air Force 1988-1997
Inflight Refueling and Cargo/Passenger Specialist
Performed inflight refueling duties in operational, wartime, and training situations. Planned and executed time critical cargo and personnel transport. Briefed and supervised passengers in transit.


EDUCATION: Ex'Pression Center for New Media, Emeryville, CA, B.A.S. Comprehensive Digital Visual Media
Ex'Pression Center for New Media, Emeryville, CA, A.A.S. Comprehensive Digital Visual Media
Coastal Valley College, Emeryville, CA, A.A.S. Computer Graphics
College of the Redwoods, Eureka, CA, A.S. Multimedia Communications, Highest Honors
Certificate of Character Animation in Maya

TECHNICAL EXPERIENCE: Hardware: PCs, Mac
Operating Systems: Windows XP/Mac OS X
Software: Autodesk Maya 6.5/7, Adobe PhotoShop CS, Illustrator CS, After Effects, Shake, Final Cut Pro
Software(Beginner Level): Mudbox, ZBrush, 3DSMax, Motionbuilder
Programming: MEL script



If you wish to contact me, please use the following addresses:


Friends and Family: boomrat001 at yahoo.com



Professional Inquiries: gmh1 at gmhortin.com


Resume in MS Word format